This 3rd/4th interview is one that analyzes the state of Rainbow 6 Siege and the “Meta” we are currently in. Discussing possible ways to how we arrived at the destination we are at in terms of game play; And how the developers and other members of Ubisoft can start to fix this problem of the “heavy fragger” game play that Rainbow 6 seems to be a victim of.
How can we fix the Meta?